
Making Money: Payday 2 Heist
My fanmade heist for Overkill Studios’ Payday 2. This is not DLC, nor a functioning map; it was created for a fan-held contest to design a Payday heist. The environment was completely modeled in Maya, and textured using photos that I took myself while in DC. The UI overlay was added post-render in Photoshop to simulate real screenshots from the game.
Project Details
The main building is an architectural mix between the Bureau of Printing and Engraving and the USDA building next door, plus the columns that are otherwise pretty common to see in Washington DC.
I attended the Bureau of Printing and Engraving’s free, guided walkthrough tour to see inside the building and learn more about how the printing process worked. I took photos for reference and texture mapping.






















